![]() ![]() The top layer is the UV layout which shows the shapes of the various polygon groups. Layers can be found in the bottom right area. You will most likely find at least two layers in the PSD file. Any special workflows will be covered in the README file inside each vehicles template ZIP file. The template file should look likes thisĮvery template may look different due to the different dimensions of each vehicle and sometimes our workflows have changed. Open the PSD file MAN_LionsCoach_1996_Bodywork_TEMPLATE.psd. See the example of a Fernbus Sim Mod below: ![]() NOTE: It is important the folder hierarchy of your Mod remains identical to when you unpacked it the first time from the ZIP file. The original main folder “RepaintTemplate_MAN_LionsCoach_1996” with the PSD files and README.txt should remain in another directory. Now, move (cut+paste) the entire folder “M圜ustomRepaint” into the “Mods” folder of this new directory.Ĭ:\Users\UserName\Documents\ Fernbus Simulator\Mods So, the final directory should look like this:Ĭ:\Users\UserName\Documents\Tourist Bus Simulator\Mods Here you will need to create a new folder called “Fernbus Simulator” and in that folder, you then create another folder called “Mods”. You will have to create two new folders in the following directory: MAN_LionsCoachC_1996_Windows_TEMPLATE.psd.MAN_LionsCoachC_1996_Bodywork_TEMPLATE.psd.MAN_LionsCoach_1996_Windows_TEMPLATE.psd. ![]()
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